package com.shootingGame.physics.collisionReactionClasses
{
	import com.shootingGame.physics.collisionReactionClasses.base.Colliders;
	import com.shootingGame.physics.collisionReactionClasses.base.CollisionEffects;
	import com.shootingGame.weaponsClasses.ordinance.Ordinance;

	public class OrdinanceCollisionEffects extends CollisionEffects
	{
		public function OrdinanceCollisionEffects(owner:Ordinance, ownerColliderType:String = Colliders.ORDINANCE, reactions_ToWall:Array=null, reactions_ToPlayer:Array=null)
		{
			if(!reactions_ToWall){
				reactions_ToWall = new Array();
				reactions_ToWall.push(CollisionEffects.EXPIRE);
			}
			if(!reactions_ToPlayer){
				reactions_ToPlayer = new Array();
				reactions_ToPlayer.push(CollisionEffects.EXPIRE);
			super(owner, ownerColliderType, reactions_ToWall, reactions_ToPlayer);
			}
		}
		
	}
}